Here we are with another CGS Lighting Challenge. This months is based on a classic Vanitas still life scene, thanks to Giorgio Luciano for the modeling (and BodyParts3D for part of the skull). I decided to take the skull into Zbrush, retopologized it and added some surface details for the normal map. I'm aiming for classic mood with the lighting inspired by the reference images. I'd like to add a few more models and texture to the final image.
Heres an update. Below is the final render, I haven't been able to spend lots of time on this one but i'm happy with the final result, I added an ink pot and quill, adjusted the shaders and toned down some of the post FX.
|VanitaSSS final image|
|VanitaSSS WiP render|