At last its done! well its as far as I'm going to take it for this challenge. Here are my final full-res Colour and B&W images. I added alot more grime, graffiti, cans, bottles and litter, also more scratches to the metal work and dodyshell. The DoF was rendered out of Corona rather than done in Post, render time was again left at 8hrs per image 2048x1556 :)
Wednesday, 30 July 2014
Monday, 14 July 2014
I decided I wanted to set myself a goal to enter some online competitions or challenges... So looking around I found that on the CG Society forum they organise monthly-ish mini challenges! The lighting one caught my interest.
So this months is Lighting a BART (Bay Area Rapid Transit) subway train model. The nice base model for the challenge has been supplied by Preston Platt, and so the Textures, Shaders & Lighting were to do by the entrants. Here's my effort so far... done in 3ds Max & rendered with Corona Alpha7. Its still WiP but I'm not sure how much more i'll do on it. I think my final submission will be the Black & White treatment.
|Lighting breakdown - HDR Environment & Interior light panels|
Challenge forum link:
Friday, 30 May 2014
Another small project modelled in Max & Rendered in Corona A6. I'm fairly happy how these have turned out, using Camera RAW in Photoshop to colourise & adding lens FX in post for an Instagram style! The shaders and texturing are still too clean, I need to add some dust and grime, think I'll revisit the scene at some point.
Tuesday, 22 April 2014
Another personal project I worked on about 6 months ago now, again built in Max & rendered in Corona A5, output as 32bit exr, then imported into Lightroom 5 for post.
Same render but lit using a small bright light placed behind and near the camera to emulate a Camera Flash, I'm really pleased with the realism of this and its probably my most photo realistic image so far! :)
A Black & White treatment done in Lightroom 5.
Thursday, 3 April 2014
An image I did a while back, I made these tentacles during Sing Party but they never got used in the music vids so made an Abstract scene with them, modeled in Max & rendered in Mental Ray, just playing with abstract forms and lighting. Added lots of post to make it interesting!
Thursday, 27 March 2014
A model of a BOS Stoy rear suspension shock from my mountain bike. A personal Hard Surface modelling project I did about 9 months ago to look at recreating a realistic product shot in Studio lighting, and to test out Corona Renderer A5 for the 1st time!! :)