Monday, 14 July 2014

CG Society Mini Lighting Challenge#37 BART

I decided I wanted to set myself a goal to enter some online competitions or challenges... So looking around I found that on the CG Society forum they organise monthly-ish mini challenges! The lighting one caught my interest. 

So this months is Lighting a BART (Bay Area Rapid Transit) subway train model. The nice base model for the challenge has been supplied by Preston Platt, and so the Textures, Shaders & Lighting were to do by the entrants. Here's my effort so far... done in 3ds Max & rendered with Corona Alpha7. Its still WiP but I'm not sure how much more i'll do on it. I think my final submission will be the Black & White treatment.

Lighting breakdown - HDR Environment & Interior light panels

Friday, 30 May 2014

Mixing Desk

Another small project modelled in Max & Rendered in Corona A6. I'm fairly happy how these have turned out, using Camera RAW in Photoshop to colourise & adding lens FX in post for an Instagram style! The shaders and texturing are still too clean, I need to add some dust and grime, think I'll revisit the scene at some point.


Tuesday, 22 April 2014

Mustang Kit

 Another personal project I worked on about 6 months ago now, again built in Max & rendered in Corona A5, output as 32bit exr, then imported into Lightroom 5 for post. 
Same render but lit using a small bright light placed behind and near the camera to emulate a Camera Flash, I'm really pleased with the realism of this and its probably my most photo realistic image so far! :)  

 A Black & White treatment done in Lightroom 5.

Thursday, 3 April 2014

Staff Picks on Vimeo! Thankyou!

Wow we made it onto the Staff Picks list on Vimeo! Thanks for watching the animation and visiting my Blog! :)

Abstract Tentacles

An image I did a while back, I made these tentacles during Sing Party but they never got used in the music vids so made an Abstract scene with them, modeled in Max & rendered in Mental Ray, just playing with abstract forms and lighting. Added lots of post to make it interesting!

Thursday, 27 March 2014

BOS Stoy product render

A model of a BOS Stoy rear suspension shock from my mountain bike. A personal Hard Surface modelling project I did about 9 months ago to look at recreating a realistic product shot in Studio lighting, and to test out Corona Renderer A5 for the 1st time!! :)

White room project

A little project to recreate a minimal room inspired by the photo below. Very simple forms, nice lighting and shaders. Rendered in Max & new Corona A6.